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General Commands
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| Layout Diagram | Open Diagram Specification | Close Diagram | Show Diagrams Thumbnail View |
Activity Diagram (UML 2.0)
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| Action | Activity | Decision Node | Initial Node/Final Node (If there is no Initial Node, an Initial Node will be created. Likewise if there is no Final Node, a Final Node will be created) |
Activity Diagram (UML 1.x)
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| Action State | Sub-Activity | Swimlane | Horizontal Synchronization Bar |
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| Vertical Synchronization Bar | Initial State/Final State(If there is no Initial State, an Initial State will be created. Likewise if there is no Final State, a Final State will be created) |
Class Diagram
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| Synchronize to ERD | Class | Package |
Communication Diagram
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| Synchronize to Sequence Diagram | Lifeline | Actor | Package |
Component Diagram
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| Component | Instance Specification | Package |
Composite Structure Diagram
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| Class | Interface | Collaboration | Collaboration Use |
Deployment Diagram
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| Node | Component | Node Instance | Package |
EJB Diagram
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| Synchronize to ERD | Entity Bean | Message-Driven Bean | Session Bean |
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| Package |
Entity Relationship Diagram
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| Synchronize to Class Diagram | Entity |
Interaction Overview Diagram
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| Interaction | Decision Node | Initial Node/Final Node(If there is no Initial Node, an Initial Node will be created. Likewise if there is no Final Node, a Final Node will be created) |
Object Diagram
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| Instance Specification | Class | Package |
ORM Diagram
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| Class | Entity | Package |
Overview Diagram
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| Diagram Overview |
Package Diagram
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| Package |
Sequence Diagram
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| Synchronize to Communication Diagram | Lifeline | Actor | Alt Combined Fragment |
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| Loop Combined Fragment |
State Machine Diagram (UML 2.0)
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| State | Submachine State | Initial Node/Final Node(If there is no Initial Node, an Initial Node will be created. Likewise if there is no Final Node, a Final Node will be created) |
State Machine Diagram (UML 1.x)
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| State | Concurrent State | Submachine State | Horizontal Synchronization Bar |
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| Vertical Synchronization Bar | Initial State/Final State(If there is no Initial State, an Initial State will be created. Likewise if there is no Final State, a Final State will be created) |
Timing Diagram
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| Frame |
Use Case Diagram
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| Use Case | Actor | Package |
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